Original Worms developer Andy Davidson has announced news about Worms Director’s Cut 1.5, along with a good selection of newly released Amiga games.

The Worms DC 1.5 is set to feature Worms levels from fan groups around the world, and will launch free on the weekend of 31st January, 2025 at the Gerp event in Sweden.

And to clarify, the announcement from demo goup TBL clearly states “Andy… ready to unleash Worms Directors Cut onto the Amiga once more.” It’s happening!

(Director’s Cut was originally known as “Total Wormage” in pre-release media) Here’s Andy’s tweet:

I had Worms

As an Amiga owner since 1991, I was using the computer (well into the late 1990s), and was there when Worms first appeared in 1995. A friend brought it round, probably thinking I’d be a good home for it, as his parents had bought a PC, and he wanted a tenner to put towards DOOM or something similar.

I was, of course, instantly hooked. The graphics, the scrolling, the range of weapons, and the immense playability of the title left a lasting impression. Aside from a few missteps, most of the sequels are equally strong, which is how the game has lasted 30 years.

It’s not like anyone needs telling how amazing the Amiga was, is it? If doubters remain, this Worms news should set them straight, once and for all.

UPDATE: Levels aplenty!

Since the original announcement, all manner of new Worms levels have been submitted by fans. Levels from other developers have been added, too, including a Turrican-themed option!

While we’re a bit past January, work is still ongoing on Worms Director’s Cut 1.5:

I’m personally champing at the bit for this to come out, so if you’re not joining that Discord, keep an eye out here, either by subscribing to our newsletter, or enabling push notifications.

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Christian Cawley
Editor in Chief at Gaming Retro UK  atomickarma75@gmail.com  Web   More Posts

Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.

Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.

When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.