Following the announcement that Sony is closing its PSN servers for older systems, there comes a new threat. PlayStation 3 and 4 owners could be left with bricked consoles when the CMOS battery runs out.
The problem is simple. When a CMOS battery is replaced, the PS3 or PS4 checks online with a dedicated PSN service to register the correct time. On the PlayStation 3 this check is to confirm any time limits in your DLC – however it will also occur for non- time-limites content. With PlayStation 4 consoles, this relates to PSN trophy data, which testing has revealed isn’t divorced from the PS4’s ability to boot games.
So, what is the solution?
The sensible option would be for Sony to issue a firmware update that removes the requirement for online time checks and other phone home operations. While CMOS batteries typically last over 10 years (sometimes up to 20), that’s a ticking time bomb for PS3 consoles.
As we’ve seen with the recent and forthcoming server shutdowns, there will come a time when these consoles will not play legally purchased and installed games and content stored on the devices themselves.
Jaikbroken consoles with custom firmware an option. In fact, given the state of unlocking and using some retro tech, it could be the only choice.
Which is why Sony should stick its neck out for the retro community sooner rather than later and simplify things. “Want to keep using your old consoles? Sure, here’s the firmware. Don’t want? Sure, that’s okay too, but just in case you do…”
What we don’t want to have is a scenario where the only way to play PS3 and PS4 games is using pirated copies on an emulator. Eventually, Sony’s beancounters will demand the servers are shut down.
A firmware update is the decent thing to do, if only to reward loyal gamers with the prize of gaming on their favourite console in perpetuity.
(Inspired by ArsTechnica)
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Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.
Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.
When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.








