One of my most frustrating game experiences ever, Super World Court, is re-released in the Arcade Archives.
I consider myself to be a reasonably patient gamer. I gave the first game I bought with my own pocket money, Ghouls (Micro Power, 1983, and also known as Ghoulies — quiet at the back!) repeated chances, just because it looked like it should be good.
But it wasn’t, it was terrible.
Similarly, Super World Court looked amazing, but its multiplayer mode and too-close joysticks made it utterly frustrating. And it wasn’t even that playable to start with.
Super World Court on Switch and PS4
Of course, that should be about to change with this week’s Arcade Archives release. Details for the 1993 game state:
It is the sequence to “PRO TENNIS WORLD COURT” and adds support for 4-player simultaneous games. Featuring a roster of numerous distinctive players with their own specialties, this is your chance to pick your favorite and win your way through tournaments!
Take a look:
Now, given the improvements the record-breaking Arcade Archives has made to various games, I’m really hoping they can work some magic with this one. If you don’t know this, Arcade Archives makes various quality of life improvements for these Nintendo Switch and PlayStation 4 reissues. Difficulty is adjustable, and various display settings can be adjusted to recreate the classic CRT display look.
Arcade Archives also adds save slots and the ability to take part in a global leaderboard for the title. But will this be enough to improve it?
Maybe, maybe not. But having superior controls unencumbered by your friends’ hands within uncomfortable
Where can you get the game?
You should be able to find the game through your Nintendo eShop or PlayStation Store account from Thursday, 29th May. Full details are available via the game’s listing page in the Arcade Archives, which confirms Super World Court‘s price as $7.99.
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Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.
Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.
When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.








