It rhymes, but will Akka Arrh VR be the ultimate experience of the once-abandoned Jeff Minter classic?
Not exactly a retro release but one significant enough to report, the modern recreation of Akka Arrh for PlayStation 5 and PSVR has been confirmed for release on March 8th 2024.
Originally planned for release in 1982 and developed to the prototype stage, Akka Arrh was ultimately abandoned until 2023, when it was released on current and last gen consoles, as well as the Atari VCS
This new release, however, is the VR version, which takes you right into the world of Akka Arrh (if you like that sort of thing…) We’re told that the games’ key features are enhanced even further with the addition of an immersive virtual reality headset:
- Meant to Be: Enjoy Minter’s unique brand of retro-inspired bliss the way the gaming gods intended — in virtual reality! Become fully engulfed in frenzied kaleidoscopic action and pure arcade bliss.
- Simple Perfection: You’ll be thrown directly into the action where combos, high scores, and survival are your only goals
- Unleash Neon Insanity: Create massive chains of enemy explosions and rack up ammo for precision shots to keep a combo and your rings (or life force) protected. Lose them all, and it’s game over.
- A Ride Through Space and Time: Start from the beginning of the 50 unique levels, or pick up where you left off to power through to the end
And if you have accessibility requirements or just don’t like some of the visual effects, these can be disabled.
If you’re ready to experience Jeff Minter’s Akka Arrh as a multicoloured tapestry in a rich 3D landscape, then the PlayStation 5 VR version is for you (and if not, the 2D version is still available). Learn more and order your copy on www.atari.com
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Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.
Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.
When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.








