For anyone who grew up with an Amiga, a joystick, and far too much time spent tweaking car setups instead of actually racing, this is a quietly huge announcement. MicroProse and Geoff Crammond are working together again, bringing one of the most influential racing simulation engines of the 1990s back to life.

The renewed partnership will see the return of Crammond’s classic racing tech as part of the newly announced Geoff Crammond Racing series, with GCR1, GCR2, GCR3, and GCR4 scheduled to release on Steam in 2026.

These aren’t straight remasters or licensed revivals. Instead, the games are being reintroduced under new names, deliberately separating them from any official motorsport branding that they may have previously had.

But while the labels may be different, MicroProse is clear that the core simulation engine, physics systems, and gameplay foundations developed by Crammond remain intact.

The engine that shaped modern racing sims

Crammond’s work didn’t just define a series — it helped establish what racing simulations would become. Long before assists were standardised or telemetry became mainstream, his games were already offering:

  • Advanced real-time physics
  • Configurable driving aids like ideal racing lines and auto-braking
  • Deep car setup systems
  • Realistic AI driver behaviour
  • Detailed telemetry analysis
  • Dynamic wet weather systems

If you remember the original Grand Prix titles, this was serious simulation work at a time when most racing games were still arcade-first. These games were the F1 equivalent of flight sims, and they were superb.

Modern tools, community-driven future

One of the most interesting additions this time around is Steam Workshop support. MicroProse is leaning into modding in a way that simply wasn’t possible in the 90s, allowing players to create and share tracks, cars, liveries, teams, and drivers.

Crammond’s games were always popular with tinkerers, and giving that community official tools could extend the lifespan of these releases well beyond their initial launch.

A meaningful reunion

MicroProse describes this as the start of a long-term partnership, rather than a one-off nostalgia project. Given the company’s renewed focus on its simulation heritage — alongside modern development practices — this feels like a reunion that actually makes sense.

For fans of classic racing sims, especially those who spent their formative years on the Amiga or early PC versions, this isn’t just another retro announcement. It’s the return of a philosophy: racing games built on depth, precision, and respect for the player’s intelligence.

More details are expected as development progresses, but for now, seeing Geoff Crammond’s name back alongside MicroProse is enough to put these firmly on the radar.

Check out MicroProse’s list of classic games on Steam.

Affiliate Disclosure: Some of the links in this post may be affiliate links, which means I may earn a small commission if you make a purchase through those links. This comes at no extra cost to you. Thank you for your support!

Christian Cawley
Editor in Chief at Gaming Retro UK  atomickarma75@gmail.com  Web   More Posts

Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.

Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.

When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.

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