A new work-in-progress video has surfaced showing Space Quest IV running on the Amiga OCS, complete with reconstructed graphics and a carefully reworked colour palette. The project is being handled by Darasco of the SCP group, and aims to bring Sierra’s 1991 adventure closer to what many Amiga fans may have wished for back in the day.

The video showcases enhanced visuals that remain faithful to the original art style, while making better use of the Amiga’s capabilities. Importantly, this isn’t an emulator mock-up — the footage was captured from a real Amiga using RGB output, which makes the results particularly impressive. It’s very much an Amiga-first approach rather than a modern reinterpretation.

Audio is also firmly rooted in authenticity. The music comes from the original Amiga version, complete with MIDI support via a Roland MT-32, in this case provided by an mt32-pi (an FPGA-based Raspberry Pi MIDI interface board). For anyone who associates Sierra adventures with rich MT-32 soundtracks, it’s a reminder of just how good these games could sound when everything lined up properly.

Why Space Quest IV?

Space Quest IV has always had a slightly awkward history on the Amiga. While perfectly playable, it never quite matched the visual polish seen on some other platforms, particularly when it came to colour usage and overall presentation (of course, it was actually released, unlike The Settlers II). This project appears to be addressing exactly that, carefully reconstructing graphics rather than reinventing them.

At present, the video is clearly labelled as a work in progress, with only select scenes shown. However, Darasco notes that a final version featuring updated graphics throughout the entire game is planned, promising a more consistent and complete experience from start to finish.

There’s no release date yet, but for Amiga fans — and especially those with a soft spot for Sierra’s golden era — this is a project well worth keeping an eye on. Could it end up on the A1200 as a last-minute bundled title? Who knows, but one thing is almost certain — when the game is ready, you’ll be able to play it on an original Amiga 500.

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Christian Cawley
Editor in Chief at Gaming Retro UK  atomickarma75@gmail.com  Web   More Posts

Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.

Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.

When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.

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