The developers reckon Super Mario Bros. Remastered is for life, as Nintendo are unlikely to take it down thanks to the way it is built…
The Super Mario Bros. Remastered project has been underway for some months, developed using the Godot game engine. Intended for Windows and Linux PCs, the game is a graphically remastered Super Mario Bros., in widescreen, with improvements to physics, level design, and even a level editor.
Here’s a look at the features:
- Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. Special and All Night Nippon: Super Mario Bros. Fully recreated from the ground up!
- Improved physics / level design
- Resource Packs! Fully customize how the game looks and sounds.
- Custom Characters – Add in your own characters to use in game.
- Fully Open Source!
- Level Share Square Partnered
The video displays a sample of what you can expect after installing the game on your PC.
Will Nintendo nix Super Mario Bros. Remastered?
Nintendo has been famously very protective of its properties in recent years, leveraging its well-funded legal department to force closure and even demand fines for any project that it deems to breach its intellectual property.
So, what makes Super Mario Bros. Remastered different? Well, firstly, it relies on you owning the original game. It also requires the original assets from a legal NES ROM of Super Mario Bros., which is intended to ensure everything stays legal and above board.
As developer JoeMama states on the YouTube video comments:
Don’t worry, its unlikely nintendo will take this down, we’re taking steps to ensure they wont (rom verification, potential asset extraction) thank you all for the support regardless!
This may be wishful thinking, or incredibly optimistic, or simply deluded — take your pick (we hope it’s none of these!). But in the meantime, you can grab Super Mario Bros. Remastered for PC (Windows and Linux) and source from GitHub. All you need to do is unzip the contents, and run.
When prompted, drag your NES ROM of Super Mario Bros. into the game window, and you’re ready to play — simple!
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Christian Cawley is a writer and editor who covers consumer electronics, IT, and entertainment media. He has written for publications such as Computer Weekly, Linux Format, MakeUseOf.com, and Tech Radar.
He also produces podcasts, has a cigar box guitar, and of course, loves retro gaming.