Mach Breakers was originally released in the mid-1990s, and features superhuman athletes competing across 12 events, with some interesting results…
While I enjoy older games like Track & Field, strange “futuristic” sports games like this leave me a bit cold. So, I don’t think I ever played Mach Breakers when it was doing the rounds back in the 90s, and had I done so, I almost certainly would not have played.
Besides, the controls would probably have been either broken or caked on cola.
Released in 1990 by NAMCO, Mach Breakers gives you a choice of 7 athletes who compete in 12 event categories. Winning means surpassing the boundaries of human achievement, because these athletes are superhuman!
Mach Breakers synopsis and trailer
“MACH BREAKERS” is a sports game released by NAMCO LIMITED (current Bandai Namco Entertainment Inc.) in 1995.
The superhuman sports series continues with this sequel to “Numan Athletics”!
Now featuring 7 athletes and 12 kinds of events, the action is even more intense.
Break the sound barrier and shatter expectations!
We’ve got the Arcade Archives release trailer for you:
Adding Mach Breakers (a sequel to Numan Athletics) to the Arcade Archives collection places the game alongside previous athletics titles that have been re-released with new features, such as Field Day.
This game is part of the price-adjusted Arcade Archives 2 range, which extends the original games but adds support for current gen consoles, which in turn support additional features. So, while the Nintendo Switch and PlayStation 4 support adjustable game difficulty, some CRT filters, and the global high score table, the newer consoles (Nintendo Switch 2, PlayStation 5, Xbox Series X, Xbox Series S) enjoy more support, such as Time Attack mode, additional filters, and rewind.
Head to the Arcade Archives website to find Mach Breakers on your console’s online store.
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Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.
Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.
When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.








