Looking for a new Commodore 64 game? Rogue64 is a modern roguelike adventure worth checking out

Available from Bitmap Soft and developed by Badgerpunch, Rogue64 uses procedurally generated levels, making each game a unique experience. Tougher monsters and bigger challenges are presented as the game proceeds, ensuring this is a memorable gaming experience on retro hardware or emulated systems.

You are Zendar the explorer, looking for treasure and fame in the dungeons of Mordecoom! Rumour has it that there is a magic item at the bottom of the dungeon, and you want it! The only problem is that there are evil cave dwellers lurking in the dark, waiting to attack as you travel deeper and deeper into this cube-like tentacle terror maze. The dungeons of Mordecoom are waiting!

Rogue64 has been based on Rogue4k. This was a minimalist Rogue-ish game made for Bitmap Soft’s The C64 ‘Cassette 50’ Charity Competition, and just under 4000 bytes in size.

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Rogue64 is available from Badgerpunch for $4.99 as a digital download. Head to Bitmap Soft, however, and you can order the deluxe cartridge box of Rogue64 for £35.00 which also features an instruction manual, stickers, and free gift. Note, however, that there is a delay on this option:

The success of Rogue 64 has taken us all by suprise, we thank you all for your amazing support, the original supply of carts has now soldout, we have taken the decision to stock more for this game but there will be a 3/4 week delay whilst we get more carts manufactured. So PLEASE only order if you can wait for your game to be shipped. We would hope to have the game to you by the end of February.

Rogue64 was developed by Ricki Sickenger with graphics and box design by Henning Ludvigsen and music and sound by Sami Louko.

(IndieRetroNews)

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Editor in Chief at Gaming Retro UK  atomickarma75@gmail.com  Web   More Posts

Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.

Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.

When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.