Nintendo 64 Ray Tracing Developed for Emulators

Ray traced Nintendo 64 emulation

Ever wished your Nintendo 64 graphics didn’t look quite as chunky as they seem these days?

Well, maybe you have, maybe you haven’t. After all, it’s an era-defining look for video games, with everything from Super Mario 64 and GoldenEye 007 to Wave Race 64 and Ocaraina of Time, and beyond. But if you’ve been hankering after an enhanced look for your emulated N64 games, “Modder turned software developer” @Dariosamo has announced on Twitter the evolution of an Nintendo 64 ray tracing thanks to an emulator plugin that brings “ray traced lighting, object motion blur, widescreen, DLSS and 60+ FPS.”

Incredibly, the project is only a few weeks old, and already works with Mupen64Plus, arguablyl the most popular N4 emulator available.

When can you start using this Nintendo 64 ray tracing plugin? Well, there is still a bit of work to be done on the project.

A whitelist of working games is being compiled too, which will help anyone unfamiliar with the process of implementing ray tracing and the other enhancements use the plugin without worrying about that “manual process.”

For full details on the release and its capabilities (which go far deeper than outlined here) check the Twitter thread.