Solo developer SimplyPassionGames has dropped a fresh gameplay trailer for their intriguing puzzle title, You Can’t See Ghosts!

This unique game puts a clever spin on the familiar Sokoban formula. It challenges players to navigate unseen through a world guided solely by sound.

The new trailer offers a tantalizing glimpse into the full release of You Can’t See Ghosts!, showcasing more of its inventive mechanics and the charming narrative centered around two spectral protagonists, Neb and Grace, and the enigmatic Curator. But the update isn’t just about teasing the future; the 1.2.0 patch for the demo itself brings significant enhancements to the game’s atmosphere.

What’s in the demo?

Players diving into the updated demo can now experience artistic changes designed to deepen the game’s mood, alongside a brand-new soundtrack composed by Ryan Allen/RyanAVX. This audio overhaul promises to further immerse players in the ghostly world, making those crucial sound cues even more impactful.

For those unfamiliar, You Can’t See Ghosts! flips the traditional block-pushing puzzle on its head. Instead of directly controlling a visible character, players are invisible, relying entirely on sound cues to deduce their position and navigate each level. Bumping into walls, stepping on different surfaces – these auditory hints become your eyes in this innovative take on spatial awareness and deductive reasoning.

SimplyPassionGames draws inspiration from a diverse range of puzzle titans. The creative puzzle design echoes the brilliance of “Baba is You,” while the emphasis on logical deduction and spatial thinking nods to the satisfying challenges of Sudoku and Minesweeper. Even the narrative draws inspiration from the heartfelt storytelling of “Undertale,” suggesting a charming and engaging experience beyond the brain-teasing puzzles.

You Can’t See Ghosts features

Key features highlighted for You Can’t See Ghosts! include:

  • Over 100 hand-crafted levels that reimagine the Sokoban genre with unique mechanics.
  • A charming story following the journey of two ghosts ascending a mysterious tower.
  • A replay feature allowing players to review their moves and learn from their strategies.
  • A History Tracker, visually logging sound cues to aid players, including those with hearing challenges.
  • In-game Markers for planning and organizing moves in complex puzzles.
  • Custom Hints available for each level when players need a nudge.

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You Can’t See Ghosts! is currently in development using the Godot engine and is slated for release on PC via Steam and itch.io when it’s ready. In the meantime, retro puzzle fans and those seeking a fresh, innovative challenge are highly encouraged to download the updated demo today and experience this unique auditory adventure for themselves.

Affiliate Disclosure: Some of the links in this post may be affiliate links, which means I may earn a small commission if you make a purchase through those links. This comes at no extra cost to you. Thank you for your support!

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