The ultimate way to play classic point and click adventure games, ScummVM was first released in 2001.
Version 0.0.1 was pushed live on October 9th 2001 by Ludvig Strigeus and 20 years later it’s time for ScummVM 2.5.0.
Why the jump in version numbers from 2.2.0 to 2.5.0? It’s a handy marketing trick that underlines that this version of ScummVM supports 2.5D games on desktop platforms. Consequently, Grim Fandango, The Longest Journey and Myst 3: Exile can now be played with ScummVM.
Meanwhile, 10 more games are supported in ScummVM 2.5.0:
- Little Big Adventure
- Red Comrades 1: Save the Galaxy
- Red Comrades 2: For the Great Justice
- Transylvania
- Crimson Crown
- OO-Topos
- Private Eye
- Nightlong: Union City Conspiracy
- The Journeyman Project 2: Buried in Time
- Crusader: No Remorse
- L-ZONE
- Spaceship Warlock
Localized release support for various existing games has been expanded, too. This includes:
enhanced […] support for Lure of the Temptress Konami release, Blue Force Spanish, Ringworld Spanish, Amazon: Guardians of Eden Spanish, Mystery House French, Russian translations of Sierra AGI games, Elvira 1 Japanese PC-98, Bargon Attack Russian, Woodruff Russian, Eye of the Beholder Japanese Sega-CD, Legend of Kyrandia Hebrew, Legend of Kyrandia 2 Hebrew, Legend of Kyrandia 3 Simplified Chinese, Inherit the Earth PC-98 Japanese, Gabriel Knight 1 Macintosh, Xeen Russian…
Also, black and white versions of Loom and Indy 3 are now supported.
In addition, two more game engines are included:
Updates to the user interface have been made, supporting Unicode characters everywhere and adaptability to high resolution displays. GOG and Steam achievements have been added to Wintermute games, wider support for KeyMapper has been introduced, and text-to-speech has been added as an option for Sfinx, Soltys and The Griffon Legend.
The Nintendo DS version of ScummVM has also been rewritten.
Check the 2.5.0 release notes for full details and download the latest ScummVM from the official website.
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Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.
Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.
When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.








