The results of the AmiGameJam have been announced, with the Amiga game development competition featuring five Scorpion Engine entries among its 18 submissions.
Running from July 31st 2021 to January 31st 2022, this AmiGameJam’s theme was “Ports.”
…all competitors will have six months in total to port any game they like to the Amiga platform. A “port” can include the use of original source code and assets, as well as ground-up recreations. Provided it’s recognisable as the game it’s based on, it should be accepted.
Competitors can use any means possible to code or build the game, that includes using game creation software kits (such as Red Pill, Scorpion Engine or GRAC). This contest is open to two separate categories; Classic Amiga and the Next-Gen Amiga models (Aros, MorphOS and AmigaOS4). Each competitor will have the opportunity to win extraordinary prizes which will be announced soon!
Results for the AmiGameJam were announced by Amiga Bill over the weekend. It hasn’t appeared on his YouTube channel yet, but keep an eye out for it.
Finishing 1st was Knightmare by DJ Hoffman, followed by Ms Pacman by JOTD. Coming 3rd was Dante Mendes’ port of Green Beret.
The Scorpion Engine for Amiga group on Facebook reports that five Scorpion Engine entries were submitted.
A total of five Scorpion Engine entries were submitted in the end:
- Akumajou Dracula (Castlevania) AGA by Dante Mendes
- Green Beret by Dante Mendes
- Jackal by NEESO Games
- Rick Dangerous Enhanced by Z-Team
- Wonderboy by Acid Bottle
You’ve probably heard of Scorpion Engine. if not, in brief, it’s a game development engine for creating Amiga titles on a Windows PC. Sadly there is no Linux version at present, but it features a whole package of tools to help you create your own games. If you haven’t already, it’s worth checking out the Scorpion Engine for Amiga page on Facebook.
Other entries included a port of Command & Conquer for accelerated Amigas,
Head to the AmiGameJam page for full details of the latest competition. If you want to make your own Scorpion Engine Amiga games, head to the project’s GitHub to download the installer, demo packages, and learn the basics on how to use it.
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Christian Cawley is the founder and editor of GamingRetro.co.uk, a website dedicated to classic and retro gaming. With over 20 years of experience writing for technology and gaming publications, he brings considerable expertise and a lifelong passion for interactive entertainment, particularly games from the 8-bit and 16-bit eras.
Christian has written for leading outlets including TechRadar, Computer Weekly, Linux Format, and MakeUseOf, where he also served as Deputy Editor.
When he’s not exploring vintage consoles or retro PCs, Christian enjoys building with LEGO, playing cigar box guitar, and experimenting in the kitchen.





